Game Jam Collab- Week 6
This week was far more fruitful, I worked on monster concepts, finalised the sprites and started their animations.We started to move away from the mimic idea, and it finally hit home that I need to stop just attacking things in colour, I should go for value first.
We also liked the Crab flower from last week, playing with the idea of having a mimic monster, pretending to be a flower, but when close, will come up and kill the player.
As the sprite followers go, the more rounded ones were taken forward but we liked that they had contrasting shapes, my team mates also iterated them. I played with colours, a flame like texture and darker tones.
Credit: Myfanwy Bundock
Miff took my designs and explored colours and choose the five design we'd use. we decided to drop the fifth one as we could'nt figure out a way to animate it well. With some direction from miff the team leader, I animated the second one along in idle, walking and jump to go straight in the game as a place holder for now. It looks to be shaping up well!
I also worked on other sprites
I tried two animations for the one above as I didn't know how to animate a sprite with only two parts and make it dynamic, but some quick direction from Miff led to the second.
Talking of monsters, my team mate started frame by frame animation on a plant monster of her own design. Talking of the gasser from weeks ago, we talked about having it a s a fly, so after playing with body shapes and getting critique from the group...
We settled on this design, the hands were preferred, I'll animate this asap. Though it is now occuring to me that the hands are such a small feature. Using a 3DS, we also played with its sound generating capabilities, which is yielding great results at a fast pace. The overbooked sound room at uni no longer needs to be used!
We had some strong words with our team mate, who has started producing acceptable work, his backgrounds are looking much better. I'm to work now on assets, monster animations, painting up the sprites and doing more polished animations.
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