Game Jam Collab- Week 5
This week was the second week of our Easter Break, and regrettably, not a lot of progress was made.
I sketched out a character movement sheet, playing with the idea of the mask floating away from our character and the size of the necklace, we decided to opt for teeth.
Thinking more about walk cycles and a running animation, we looked at a variety of walk and jump cycles to take inspiration from, each belongs to respective artists.
The sort of "Naruto-run" we liked as the long sleeves could be billowing behind to create a less static animation. Now, we've been struggling with one of our team members since the project has started and we've tried everything to get him to work by allocating jobs he seemed passionate and eager to do, key frames being one of them but he opted that of this as well. This won't wash. And we're having and have had to pick up his slack the entirety of the way through, but we'll see how this continues, not too much has been worked on this week so this isn't too bad.
Having volunteered at the NGF, having met many wonderful people and been invited to Norfolk Indie meetups, I also began to develop some monster silhouettes. The top left creature was well received and we're thinking of blending the mimic monster in with this, it hiding as a flower only to emerge as a monster.
Gotta pick up the slack from this week and really must start on production of animations and characters in game.
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