Art Test- 2D Character Concept Art- Monkey Island TellTale Games- Week 2

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Second week of Art Tests, I worked with my final design, first creating a model sheet for the human form...

I tried to take on a 3D modeler's perspective, as my character's in a loose patchwork coat, the body underneath would often be seen, so I presented that and a size comparison. I considered having the bag on a seperate sheet, but though it would be easier to have it all on a large image.

For the character sheet

I tried thinking more from a riggers point of view, butting bones in the beard for animation's sake. Some very loose sketches explaining posture and overall feel.

The twilight form, where my shopkeeper takes on the form of a seasnail...

The chest on the back I thought could use some different perspectives.


The character sheet here serves to illustrate the jokes to be had at its expense, expressions and player interaction.

The character piece, with of course some reference from yours truly, mainly for gesture and expression.




A line and block-in, I wanted to include the snail form and have some duality in the composition, but the forms being so different in shape, I couldn't find a way of having the two with it looking balanced, explored in very tough pencil thumbnails.



To the value and colour passes. I received some critique about focal point and value, the lighting needing to direct the eye, the gems needing to be pulled out a little more, so going back to the value layer and adding some highlights and experimenting mildly with a texture brush...



I was concerened this would obscure the character, but it adds far more mood. Im full aware environments should be something I practice in future, some texture studies wouldn't go amiss either. On to the next Art Tests!

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Some say he’s half man half fish, others say he’s more of a seventy/thirty split. Either way he’s a fishy bastard.

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