Weekly Summary 9: Pitch and Evaluation
My Pitch Document!
My game was very well received, my ideas applauded and my reasoning behind everything was appreciated.
Areas of improvement however include the readability of the information, I wanted the boxes to reflect the text that appears in game and be sort of disorientating, but for a pitch document it needs to be clearer. The snapshots from my game have a blue background, which needs changing as in the actual game It'd be different. The sewing needle page, the needle icon can be removed to make the playbourds bigger, in general titles need to be added to make the pitch read better.
With these changes in mind to make, I've also revisited my prototype, to have it as complete as possible before starting the next project. The main technical issue, aesthetics aside, is that world swapping whilst colliding with a wall will cause the player to fall through the map, players can swap to flight however and still navigate, but will have nothing to collide with. Some people who've played actually like this glitch, and see it as a disorientating experience that lends itself to the game.
I however, would like it fixed. I assumed it would be due to the fact my two game maps for the worlds are made of pieces, stretched and squashed square tiles. After combing the sprites which I thought would alleviate the problem, a new one arose. Now instead of swapping on collison and falling, you simply change movement in that same world, trying to swap again will throw you outside both maps and into the killzone, starting the game again.
At this time I've made the problem worse and don't know how to fix the original, so will leave it for the time being. So fixing a mechanic and polishing my Pitch is how I'll wrap this project up!
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