BA2a- Evaluation

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This project without a doubt has been the hardest out of all others so far, for a variety of reasons, one obviously being the fact it’s been the longest. I tried hard early on to gain as much as I could about UE4, spending too much time experimenting with 3D despite knowing I was going for 2D. I really struggled to understand blueprints and if there was a node that existed for what I wanted, but having spent the time I have, I can now fairly autonomously blueprint a range of basic mechanics, having a toolbox of sorts. I left my Pitch Document right up until the end when both should have been done together, all my time spent away from home where I could access UE4- when I could have been working on my Pitch Doc.

I did organise my time a lot better with the help of Trello and despite my struggles with blueprinting, sought out ways of using what I learned from tutorials, like all the mechanics behind UE4s 2D platformer default., building my own from scratch. I then applied this knowledge with newfound information on animation, learning in my own time to create a walking sprite and have it turn like the default sprite does.

I chose to create a game that was deeply personal, which straight-off I had reservations about, not wanting to go to deep. However I decided to go along with it, as it was more unique and appealed to me more than my other, more ludic ideas. This was a mistake. Whilst I’ve created a prototype I’m incredibly proud of, almost every interaction and mechanic being a metaphor, players entertained by my game for large lengths of time as of the flow I’ve created, the price has been absolutely massive. Perhaps too personal for an evaluation, but I as a human being create this work, I’m the key component to it. My mental health has been the worst its ever been, accentuated by the dilemma of so much new information to learn and deadlines, every day I was focusing on my problems that fed into the game. Every day I really focused on large maladies, living and breathing my problems, I was mentally far too focused on the negative. This led to me being very ill and having to miss out on the games jam week, but I'm grateful I did as I needed that brief week of respite to be able to continue into specialism.


I Intend to catch-up and gain some games jam experience very soon. I’m very proud of my specialism work, whilst aware I need to practice environments and materials, they were the most fun I’ve had studying thus far. I was told to perhaps create an animatic for my eel gun, simple 2D animation communicating design. Having an interest and brief experience with animation on my game, 2D as well as 3D animation are things I’ll explore during personal study. 

Unknown

Some say he’s half man half fish, others say he’s more of a seventy/thirty split. Either way he’s a fishy bastard.

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