Specialism- Anatomy Project
After our Interactivity project and a week long game jam (that I missed due to some really horrible medical reasons, will deffo be catching up on that!) we were then set self directed projects, to practice the area in which we want to specialise in. I've chosen 2D concept art and focused on anatomy, using this project to practice rendering value and colour, as well as learning joins, bones and muscle groups.I also did brief research into jobs, finding a junior concept artist role at EA, a concept art job at sega and internships at Jagex, King and Ronimo. Jagex were looking for people who are...
- Talented - and have a strong eye for form, shape and colour
- Proficient in Photoshop
- Able to work collaboratively within a multi-disciplinary art team to help bring environments to life
- Self-motivated, smart and a fast learner
- Interested in games
Whereas the junior role at EA...
A Junior Concept Artist's portfolio should demonstrate the following:
• Strong traditional art skills
• A strong ability to draw in perspective
• A strong ability to think in three dimensions
• Great use of light and shadow
• A good grasp of concept development and design
• Strong traditional art skills
• A strong ability to draw in perspective
• A strong ability to think in three dimensions
• Great use of light and shadow
• A good grasp of concept development and design
All demand brilliant technical skill and a mastery of the fundamentals, an eye for detail, knowledge of anatomy, architecture and lighting etc.
However, whilst looking through the plethora of roles in these big companies, it was whilst looking at the smaller companies like Compulsion Games makers of Contrast, Owlchemy Labs who're working on a great VR title entitled Job Simulator whose ethos is in the creation of "absurd and highly polished games" that I felt a much stronger connection to. Personally, I'd adore to work in a smaller, tightly knit group where my role would cover more than just one specific thing: being a general artist of 2D and 3D appeals to me, of course I couldn't find such roles advertised, but it's something I felt strongly as researching. Indie is where I feel I'd love to go! So I must definetly partake in Game Jams with friends and other groups, acquire much more experience!
So, I started to familiarise myself with human anatomy, starting with sketches looking into bones and muscle groups.
I also started practicing gestural drawing, something I'd like to make a regular habit, like a morning warmup!
I then moved onto value studies...
I also tried a colour study, my first time trying to render human skin! I've recieved critique suggesting use of slight colour burn for shadows as the colours are off, but I'll practice and refine further!
And another colour study where I started with value and used an overlay layer!
I need to work on getting things a bit more accurate, and this way of colouring I've heard is frowned upon, as one should actually use colours opposed to painting over; but I'd never tried and wanted to give it a go. I should've really attended some life drawing classes and perhaps tried a life painting! I did have a model booked but complications arose. I enjoyed scratching the surface of anatomy and know I've a very long way to go, but I'll practice and further my knowledge!
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