UE4 Practice

16:39 , , 0 Comments

Having already had a briefing on Unreal Engine, being introduced to the UI and the various aspects of it we'll be using, I decided to explore, play and practice on my own, before I delve into the world of blueprinting properly.

I through around some materials on some props from the basic file provided.




Things are simple to place and changing materials is very simple, good to know if and when I'll be importing my own models and textures. There were effects such as dust clouds and fires which you could drag and drop in for further ease of use, it was good to experiment to get more comfortable with the interface before more is introduced to me.

I also learned about making breakable meshes, that I may have gotten a tad carried away with. Its very simple but offers some wonderful effects on props you may have, I felt like a kid the way I kept playing with how things could break from what distance when physics were applied to a breakable mesh! 



A simple object like a texture sphere was quick to render and break up, something a bit more complicated took a little longer to crack. I soon decided to follow a tutorial to learn about modelling in UE4, despite inevitably importing things from Maya, and learned about setting lights and what certain hotkeys were, like snapping and object to the floor cleanly.



Textures were soon applied, more models were added in as I learned about subtractive brushes that made the oppenings in my meshes and "building" light that renders the scenes shadows in a realistic way.



Lighting was further explored, I feel slightly more comfortable with the interface now. Looking forward to learning about blueprinting very soon!








Unknown

Some say he’s half man half fish, others say he’s more of a seventy/thirty split. Either way he’s a fishy bastard.

0 comments: